

#ifndef __S_K_2D_VERTEX_H_INCLUDED__
#define __S_K_2D_VERTEX_H_INCLUDED__

#include "vector2d.h"

typedef signed short TZBufferType;

namespace irr
{
    namespace video
    {

        struct S2DVertex
        {
            core::vector2d<s32> Pos;		// position
            core::vector2d<s32> TCoords;	// texture coordinates
            TZBufferType ZValue;			// zvalue
            s16 Color;
        };


    } // end namespace video
} // end namespace irr

#endif

